Create a Shared Component in Ionic 3

We use Ionic 3 to develop mobile applications. We of course want to re-use the code as much as possible. Component provides us a way to create our building block and re-use them in the application. At the same time, Ionic 3 also supports lazy loading. Each lazy-loaded page itself is in a module. How do we share the component between these modules? The first option is to declare the component in the app module (a.k.a app.module.ts). But this will beat the purpose of lazy loading. The component will be loaded when the app starts. We want to load it only when it's used. We can wrap the component into a module and import it in the places where it is used. Let's see how to do it.

Create a Project

Let's create a project.

$ npm install -g ionic cordova
$ ionic start sharedComponentDemo

This will take a while to download the necessary node packages. After that, we can go ahead to add pages and components. We'll use hero form in the demo. We'll have two pages that use the same form. The first page is to add a hero and the second page is to edit the hero. It makes sense to share the same form component.

Add Pages

We'll use the Ionic command to add pages. We'll make them lazy loading later.
First, let's create the page to add a hero.

$ ionic g page hero.add

That will create three files:

$ ls src/pages/hero-add/
hero-add.html  hero-add.scss  hero-add.ts

Then let's create a page to edit a hero

$ ionic g page hero.edit

Wire Pages to App

If you run ionic serve now, you won't see the page. That's because the new pages we just added aren't wired to the app. And the pages created from the command aren't lazy loadable either. We're going to make them lazy loadable and add them to the application. We'll only use HeroAddPage as an example. We can apply the same change to HeroEditPage.
First, we need to import IonicPage from ionic-angular in hero-add.ts, and add the decorator @IonicPage to the class HeroAddPage (above @Component).
Then, we'll create a module.

import { NgModule } from '@angular/core';
import { IonicPageModule } from 'ionic-angular';
import { HeroAddPage } from './hero-add';

  entryComponents: [
  exports: [
  declarations: [
  imports: [
  providers: [
export class HeroAddModule {}

We have the module for the page now. We can use it in the application. The Ionic command creates the app using the tab template. Let's change tabs.ts. Replace tab1Root with "HeroAddPage" and tab2Root with "HeroEditPage" and remove other tabs. Now we show the pages in the app. We don't need to import the modules or components. We just use the pages in the form of string. Ionic will load them.

A Shared Component

The shared component is a form for adding or editing a hero. Let's still use the command to create it.

$ ionic g component hero.form

Similar to the pages, we create the component and the module. I'll omit the component since it's similar to page. It just doesn't use @IonicPage. I'll focus on the module. We have to export the component.

import { NgModule } from '@angular/core';
import { FormsModule }   from '@angular/forms';
import { IonicModule } from 'ionic-angular';
import { HeroFormComponent } from './hero-form';

  entryComponents: [
  exports: [
  declarations: [
  imports: [
  providers: [
export class HeroFormModule {}

That's it. We just create a reusable component that can be used in different modules. There is one more step though. We need to import it in the modules where we use it. For example, in hero-add.module.ts, we add HeroFormModule into imports.

Here are the steps to create and use a shared component:
1. Add the component to a shared module and export the component in the module.
2. Import the shared module in the modules where we'll use the component.
You can check out the complete demo app at

Don’t Fall to the Trap of a Reset Button

I recently added a button to a form to reset all its inputs to default values once it's clicked. But the button cleared all the inputs. It turned out to be that I set the button type to "reset" and that's what it is supposed to do. Below is what I did.

First I added a button to a form <button type="reset" (click)="onButtonClick()"/>. Maybe you're not familiar with (click)="onButtonClick()". I used Angular 2 here and what it means is to handle the click event in onButtonClick. I set all the fields in the form to some default values which are not null or undefined. Guess what. All the inputs were blank after the button was clicked. While I expected they show some values. Though I debugged and made sure onButtonClick() did what it's supposed to do. I didn't find why the inputs were cleared.

Since I used some component from Ionic Framework in the form, I wondered whether there's some bug in that component. To prove it or disprove it, I wrote a simplified code snippet in plunkr. To my surprise, it worked. I compared the simplified code and my original code and realized the only difference was I set type to reset in my code.

According to, a reset button will

The button resets all the controls to their initial values.

It has effects on the form's inputs too. No wonder that I set the inputs to the default values and reset always clears all of them.

If you want to reset your form, don't add "reset" to the button unless you understand what it does. If you have encounter a problem, it's always a good idea to try it out in a simplified version of your code.

Asynchronous Form Validation in Angular

I'm writing an app using Ionic 3. I need to validate a form input in a template-driven form. To do that, I need to send a HTTP request and have the server to validate it and return the result. The validation is asynchronous. How do I validate the input asynchronously? Angular provides NG_VALIDATORS for synchronous form validation, as well as  NG_ASYNC_VALIDATORS for asynchronous form validation. OK. Let's do it.

First, Let's start a new app.

ng new async-validation

To demonstrate the idea, I'll just add a form with an input in app.component.ts. It can be much more complex but the idea is still the same.

        <label for="name">Name</label>
        <input type="text" name="name" myExistingName [(ngModel)]="name" #nameField="ngModel">

This is a simple form with only one input. Straightforward, right? But what is myExistingName? That is the async validator I'm going to demonstrate. It's a directive in Angular.

Here is the code:

import { Directive } from "@angular/core";
import { NG_ASYNC_VALIDATORS, AbstractControl, Validator } from "@angular/forms";

interface ValidationResult {

  selector: '[myExistingName]',
  providers: [{provide: NG_ASYNC_VALIDATORS, useExisting:MyExistingNameDirective, multi: true}]
export class MyExistingNameDirective implements Validator {
  private static secretPattern: RegExp = new RegExp('^secret[a-zA-Z]*');

  validate(control: AbstractControl): Promise<ValidationResult> {
    const value: any = control.value;
    const hasValue: boolean = (value !== undefined) && (value !== null);
    let isPattern: boolean = false;

    if (hasValue) {
      isPattern = MyExistingNameDirective.secretPattern.test(value);

    if (!hasValue || !isPattern) {
      return Promise.resolve({
        'invalidNamePattern': true,
    } else {
      return Promise.resolve(null);

This class implements Validator interface. You may notice that validate returns a Promise. With that, you can return the result asynchronously. You can send http request and resolve that to get the result. Also pay attention to the directive decorator. It provides a NG_ASYNC_VALIDATORS and it's using useExisting and allows multi. Those are what you need for the async validation. In my demonstration, I check the input value. If the value doesn't begin with "secret", it'll mark an error code invalidNamePattern.

What do we do with the error code invalidNamePattern? I define it and it's used in the form to display the error.

Here is the updated form.

        <label for="name">Name</label>
        <input type="text" name="name" myExistingName [(ngModel)]="name" #nameField="ngModel">
    <div *ngIf="nameField.errors && !nameField.pristine">
        <div *ngIf="nameField.errors.invalidNamePattern">
            It's not a secret name.


Note that I need to check whether errors is set. Since it's asynchronously, sometimes it's not set yet but invalid is set. If you depends on invalid to decide whether to show error message and then use errors in showing error message, then you may find that errors is not defined while invalid is true.

With that, when I type in text that doesn't begin with "secret", it shows me an error.

That looks simple, right? When you write your own synchronous form validator, you'll find that there are only three differences for asynchronous counterpart:

  • Return Promise
  • Use errors to decide whether to show the error message.

Hope you find it useful. Please let me know if you have any helpful tips.

.Net Framework Native Image and Troubleshooting

As an end user, you probably don't know what a native image is, because it's transparent to the user and you don't need to worry about it. As a .Net developer, it's important to understand the native image and how to diagnose it.

A native image is a compiled process-specific machine code that's installed into native image assembly cache. Usually it's at C:\Windows\assembly\NativeImagesXXX. This path is always in CLR probing path. When CLR finds a matching and valid native image for a managed assembly, the native image will be loaded. Otherwise, the managed assembly is loaded and jit'ed. There are two major advantages of using native images. The first one is to reduce application start up time. Since the native image is already compiled, there is no need for JIT compiler to compile the managed image at start up time. Second, it reduces memory footprint. The native image can be shared by multiple processes.

How to generate native images? ngen.exe. It provides  one action to generate native images:
install <assembly name>|<assembly path>
It compiles the assembly and its dependencies. If you pass option /queue, it won't generate the native image immediately. It's put into a queue. It's beneficial to put them to queue first when it takes a long time to compile if you have a large set of assemblies. When does it compile then? There will be a task in Windows to execute compiling at idle time. Native images don't always get generated if the dependencies are missing. You can use ngen.exe action
display /verbose
to view the details of the native image. There are hard dependencies and soft dependencies. If there are any missing hard dependencies, the native image won't be loaded even if it's generated.
How to specify the locations of the dependencies? You can set /ExeConfig to an executable and the executable's app.config will be used to find the dependencies. You have to make sure the dependencies set in this config are the same ones used at runtime. Otherwise, the native images won't be loaded.

You can generate multiple native images for the same assembly for different scenarios. This can be specified in ngen.exe action install by these options: /Debug, /Profile and /NoDependencies. Note that you can specified multiple scenarios in the same action. Which native image to load then? It depends on the scenario you set when you load the assembly. The corresponding native image for that scenario is loaded. Note that you don't have to specify the scenario in install action if it's not for any of those three scenarios.

Native images can be invalid if one of these occurs. The .Net framework is updated. The dependencies are updated or the assembly itself is updated (even the timestamp is changed). In this case, you can use ngen update to re-compile the native images.

While you believe a native image is generated and it should be loaded, but it's not loaded, what can you do? Fortunately, there's a tool in Visual Studio: fuslogvw.exe. I suggest you to enable "log all binds to disk" and use custom log path. There is a bug in setting custom log path. It may complain the path is not an absolute path. Just disable custom log path and try again. Usually this will solve the problem. fuslogvw.exe will then track all the assembly load as well as native image load. It generates the log files per assembly in the specified path. You can then open the log file for the failed native image.

The log shows the assembly to load, where it tries to find the dependencies, whether the assembly or the native image is loaded successfully and why it fails. And the reason why it fails is shown as a warning in the log. It contains these information for each attempt of loading.

You need some efforts to understand what the log tries to tell you, especially why the native image fails to load. The message is simple but it's not obviously related to the cause. Here are some common warning message and how to continue the investigation.

  1. Dependency assembly was not found at ngen time, but is found at binding time. Disallow using this native image.
    This is confusing, especially when you're quite sure the dependency assembly was deployed the same time with your assembly before ngen.  Actually, this means the dependency assembly is different from the one that's used at ngen time. It's different in version, public key token, culture or create timestamp. If the dependency assembly is deployed in multiple locations, the one used in ngen should also be the same used in runtime. You can check that from the assembly path from display /verbose and fuslogvw.exe's log.
  2. Rejecting native image because it failed the security check. The assembly's permissions must have changed since the time it was ngenned, or it is running with a different security context.
    The security settings when the native image is loaded  are different from when it's generated.
  3. Native image compile options do not match request.
    Remember the scenarios you use to generate native images? Yes. That is what it means. You compile it for one scenario but load it for a different one. For example, you compile it with /Profiler, but you don't specify any when you load it.
  4. Timestamps of the IL assembly does not match record in .aux file.
    ngen stores the create timestamp of the managed assembly in the .aux file. It compares the timestamp to make sure that the managed assembly which the native image is compiled from is actually the one that should be loaded. Otherwise, the native image won't be loaded. This can happen if you update the managed assembly. Or you compile the assembly at one location but there is a copy at a different location. The other one is loaded but it has a different timestamp.

There are also a few other reasons why native images fail to load. In short, that's because the native images are invalid.  These could happen when the system is updated, the assembly is updated, the dependencies are updated, or simply the timestamps are different.

That's it about native images. It's good to use native images to improve performance. The drawback is that it can become invalid due to a few factors. It's difficult to control all of the factors. You should measure the performance versus the effort.

Adding z-wave to OpenHAB

After setting up OpenHAB, we are ready to run it. It's exciting to see that it works. I imagine to control outlets, light switches and light bulbs from my phone.

OpenHAB isn't tied to any specific devices or protocols. It talks to various devices by binding which is extensible. There's a z-wave binding to communicate z-wave devices. So first thing to do is to add z-wave binding. After you add z-wave binding to your OpenHAB, you can use it to find your z-wave devices. There are two steps. First is to add a z-wave controller. Then include various z-wave devices.

First, install a z-wave controller. A z-wave controller acts like a bridge between your other z-wave devices and OpenHAB. The controller understands z-wave network and protocol. OpenHAB sends commands to and receives states from z-wave devices via the controller. Thing of it like a Bluetooth module. Without it, your computer won't find any Bluetooth devices or use them. A z-wave controller is usually a stick or a module attached to your computer. I bought Aeotec Z-Stick Gen5. It's straightforward to add it to OpenHAB. You can do it from Paper UI or HABmin. Go to "Extensions" and add "Z-Wave Binding". The controller will then appear in Inbox and you can add it. You need to at least configure the serial port for your controller. This is to tell what device on your computer is the z-wave controller. You can list all /dev/tty* and find the one that's added when you plug in your stick. Or you can find it from "dmesg". Its name is /dev/ttyACM0 on my machine. Then you configure your controller and set the serial port.

Then you can include your other z-wave devices. I found that each device I bought came with the instruction about how to include it in a z-wave network. But there're some tricky steps. I'll only point out the tricky steps since otherwise it's straightforward from the instruction.
1. Turn your z-wave controller into inclusion mode. The instruction usually says to press a button on the z-wave controller. You don't need to do that. You turn it into inclusion mode from OpenHAB UI. Add a new thing and select "Z-Wave Binding". OpenHAB will make your z-wave controller into inclusion mode for 30 seconds.You should have time to proceed to next steps.
2. OpenHAB may not actually initialize your devices even though it shows up in your thing list on UI, especially for battery devices. I still try to understand how it works. My guess is that OpenHAB needs to wake up the devices a couple times and get the information from the device. This is done at OpenHAB side. Even if you press wake up button on your devices, it may not help. Before it's fully initialized, you may see "Unknown Device" for your device. Sometimes it's showing the right type and name, but channels' values are not available. One way to check whether it's fully initialized is to check /openhab/userdata/zwave/. There's should be an nodeXXX.xml file for your device. XXX is a number assigned to your device. If you turn on debug log when you add your z-wave device, you'll find the node number.
3. Even if the nodeXXX.xml file is created, OpenHAB may still not be able to get device states or send commands to it yet. You may need to wait one day or two. I guess OpenHAB needs to wake up the devices a few times to be able to communicate with it.
4. Paper UI is created for Eclipse SmartHome. It's not tailored for OpenHAB 2. You may find sometimes it's not working as you expect. I suggest to use HABmin.
5. Turn on debug logging for z-wave binding. You can run /openhab/runtime/karaf/bin/client to get to karaf console. And run the command log:set debug org.openhab.binding.zwave.

I spent a couple days trying to figure out why I couldn't add my device. It's always showing "Unknown Device" or its state wasn't updated. Then I first discovered that I didn't need to press the button on the z-wave controller to be in inclusion mode. Then I learned that I may need to try to include/exclude the devices a few time to have the device added correctly. Last, the state may not update immediately, but it will in a day or two. The OpenHAB community is a great resource. There are friendly users and developers help to troubleshoot. It's frustrating at first when things don't work. Then it's exciting when you see you can control from your phone. I encourage you not to be afraid of trying out and obstacles. It's worth the efforts to learn and to improve.